Another day in Paradise
Power Words, Sorcery, Conjuration
5 POWER WORDS ( 5 WORDS)
This is the ability to focus one’s willpower and physical tension into a single word, gesture etc. that can cause a momentary disruption , increase or decrease, or alter something.
+1 PER ADDITIONAL WORD
+10 ADVANCED POWER WORDS
CREATE NEW POWER WORDS 5
This allows the creation and research of new Power Words. It also allows some modification of existing ones. The new ones replace old ones if prepared for use.
*HANG DIFFERENT POWER WORDS * 5
(UP TO MAX PURCHASED)
This is the ability to change out prepared Power Words for others that are known. The ability to have those mental channels open and ready for use.
+5 CHANNEL POWER WORDS
This allows the user to channel a Power Word through another Primal Power/Source. This greatly enhances the Power Words effect. Has the same requirements as Sorcery.
5 MINOR SORCERY (WINDOW DRESSING)
This is the ability to create minor effects like cantrips. A puff of smoke, flash of light or a finger of flame. Nothing that is capable of true harm or change. Though in some shadows this may allow greater power.
This allows full Sorcery as detailed later.
+15 ADVANCED SORCERY
SPELL MAINTENANCE 1/10TH NORMAL
SPELL CONSTRUCTION 1/5TH NORMAL 5
Spell Maintenance – Advanced Sorcery improves maintenance in two ways, First it improves the stability of spells as they are hung and makes the repair of degrading spells faster.
Spell Construction – This increases the depth of knowledge of in how to build spells. What would have taken a day now can be built in a few hours. This is due to experience and skill
HANG LYNCH PINS LIKE SPELLS 5
Lynchpins can now be constructed like spells and hung ready to quickly plug into the spell when cast. This takes up spell slots as well.
HANG INTERNALLY 5
1 FOR HUMAN PSYCHE, 3 FOR CHAOS, 5 FOR AMBER PLUS ONE PER 5 POINTS
This allows the spells to be hung within the structured psyche of the wielder. The number of spells is as listed. Additional spell slots may be purchased.
+5 BACKED BY PRIMAL POWER/SOURCE
MINIMUM OF TRUMP SKETCH FOR TRUMP
MINIMUM OF LOGRUS TENDRIL/SIGHT IN PRESENCE
MINIMUM OF INITIATION IN A PRIMAL SOURCE
MINIMUM OF SHADOW RESOURCES FOR PATTERN
BACKED SORCERY :
Sorcery may be backed with a Primal Source or Primal Power such as Logrus, Pattern or Trump. This allows Sorcery to be more universal and effective than standard sorcery. Spells will have a higher probability to pierce defenses afforded by Primal Powers/Sources. Each Source/Power works better with spells that match their focus and may inhibit other forms of spells that go against its grain. Sorcery not backed suffers greatly at times from the chaotic forces in Courts of Chaos and are soon realigned in places such as Amber.
+5 EACH ADDITIONAL BACKING
+1 FOR EACH 3 SPELLS THAT CAN BE HUNG ON A SOURCE
A more detailed explenation of Sorcery and how it functions in my games.
5 SHADOW CONJURATION
This allows the ability to conjure items useful within a single shadow. Conjuration is covered later.
+10 PRIMAL CONJURATION BACKED BY PRIMAL POWER OR SOURCE
SAME REQUIREMENTS AS SORCERY
Multi shadow stable Conjuration.
+5 ADDITIONAL PRIMAL BACKING
+15 ADVANCED CONJURATION
CONJURE SIMPLE POINT ITEMS 5
AT ZERO POINT SPEED 1 PT CHAOS, 2 PT AMBER +1 PT PER 15 POINTS PSYCHE
Zero point items (such as a length of rope) can be conjured in minutes (dependent on complexity). This allows a user to create pointed items at the same speed. The number of points is dependent on Psyche.
SHAPE SHADOW 5
Slowly, a user can affect change in a shadow. By conjuring shadow constructs and new shadow components they can overlay/shape the old shadow. This is a slow process taking weeks, to months to years. This is dependent on the stability of the shadow. Though a slow process it is near undetectable.
This allows a user to produce raw matter or energy out of nothingness. They can also exert a small amount of control over matter and energy. A burst of flame, a boulder appearing are examples. The level of control and refinement is fairly low but it works, as fast as, most Primal Sources.
A detailed explenation of Conjuration and how it works in my game.